![]() The attached log is from a different run to the above video, but also showing the same problem. The game, like the rest of the series, features a mixture. It is the third and final main game in the Drakengard series and a prequel to the original game. GPU: Vulkan renderer, not sure exactly which graphics settings were used in this specific example, but I have identical results whether or not I have Write Color Buffers, Strict Rendering Mode, GPU Texture Scaling or Disable Vertex Cache turned on. Drakengard 3, known in Japan as Drag-On Dragoon 3, a is an action role-playing video game developed by Access Games and published by Square Enix exclusively for PlayStation 3. Problem is exhibited in both Linux Mint (would need to reboot to find out version) and Windows 10.ĬPU: Preferred SPU threads 1, SPU loop detection disabled, lower SPU thread priority enabled, thread scheduler enabled +/- Great Japanese voice acting, but it is DLC (5 DLC) +/- A lot of. Hardware: i5 4690k 3.50Ghz, GTX 760, Windows 10, 8GB RAM. +/- Final boss is different, but an interesting concept that I personally enjoyed. I've got some recordings from when I had a PS3 available, so I've made a comparison video in the hopes that it's helpful. There is one issue that hasn't been mentioned: there's some kind of rendering glitch - looks like inverted normals - that's causing a lot of shading weirdness on the final boss. get all three bonuses (Japanese voice-over DLC as well as the second and third bonus). Thats where this unofficial patch comes in to the rescue. They did not update the Japanese Voice Pack DLC after the fact either, making it impossible to play those Prequel Story DLCs with Japanese audio. I am generally getting getting better audio when playing on Windows with XAudio2 than on Linux with any choices of audio backend. Drakengard 3 features intense ground and aerial battles, combos. Square Enix in their forgetfulness for whatever reason did not include Japanese Audio in the Prequel Story DLCs for Drakengard 3. Game is running quite well in general (except for audio stuttering when fighting more than a handful of enemies as mentioned by others, but I think there's no setting that can alleviate that on an i5 4690k).
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